7/17/2023 0 Comments Hand of fate holy forge![]() ![]() It sounds a tad complex on paper, but it's easy to learn the rules and quirks just by playing. In a sense, he is: his face-down placement of the cards resembles the rough outlines of a dungeon map, and progression hinges on moving a golden gamepiece from card to card, turn by turn. Always quick to deliver a dour quip in a sonorous voice ("For eons I have waited for an more appropriate player it seems there are more eons ahead," as he says during a lull), he plays less like a Magic: The Gathering deckmaster and more like a tarot reader, revealing my fortune in familiar spreads like the Celtic Cross. He's there for the duration, and it's a good thing that he's likable despite a faint air of menace. My in-game character spends all of my sessions seated across a game table from a guy who looks like Richard the Warlock from the LFG webcomic, watching as he throws down cards with attractive art that draws obvious inspiration from Renaissance woodcuts. It certainly doesn't hurt that this world oozes with personality, created by presenting a game within a game. The key triumph of Hand of Fate is that, despite some complications with the action, it manages to juggle such motley components without dropping and shattering them and the fun. For us, it's mostly a paperweight.It's a competent collectible card game on one level, yes, but it's also an action-RPG with little sprinkles of choose-your-own-adventure stylings thrown in for good measure. In other words, that Dragon Ring is just there to taunt you and keep you searching. If anything is a postgame set of equipment, this is it. The quest line is long and can only be completed over multiple runs. The Dragon Relics are a full set of equipment that are unlocked by a later quest line of which we haven't even obtained the first encounter. ![]() It's a fantastic bug! Not gonna lie, part of me wants to do future Endless Mode runs like this on my own. ![]() ![]() I'm guessing that when you move onto visited cards, the game engine first checks either your food count or Explorer's Gift being the active Fate to determine whether to modify your health. The downside is that when enemies are right in front of you, you don't necessarily feel like exploring in case you get trapped.Ī note about Explorer's Gift: I had no idea Explorer's Gift let you heal when visiting previously-seen encounters with no food. Traps on combat maps can be deadly, so why not use them to your advantage? The mapsand enemy pathfindingcan be fairly simple, so when there's any opportunity to herd or trap enemies, they'll pick themselves off for you. They also synergize extremely well with the Iron Hunger fate, as they are a use or source of the Ore resource the fate enables. You can still think of this pair as breather cards, though, since you're in no danger when you encounter them. You have to visit the Metal Ore card first, then visit the Holy Forge. For some reason, I either always encountered it before Metal Ore, or I died in the run before reaching the forge. Holy Forge is a card that I've never personally completed. Part 8 - Endless Mode, second run (YouTube) This video's a bit longer, so grab a cup of tea. ![]()
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